![]() ![]() ![]() Group nodes - The viewport does not update to changes while working inside the group unless forced by changing the camera or playing the timeline while working. Apologies if this is something that will come out in the wash, I just wanted to mention it.īoolean node difference operation - I think the sockets are reversed? I would expect the first socket to take the base mesh and the second socket to be the cutter but it was always the mesh going to the second socket that was visible after the operation. I’m not a developer myself so I can’t speak for optimisation or anything but I did notice that Geometry Nodes was only using a single thread so when I was “rendering” (read: screenshotting) my animation I found it faster to open 20 windows of Blender, each loading a different frame.
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